THE DESIGN OF THE RAHWANA CHARACTER AS AN ADAPTATION OF THE RAMAYANA RELIEFS ON THE PRAMBANAN TEMPLE INTO ANIMATION

Authors

  • alfan setyawan alfan Universitas Sebelas Maret
  • Nisa Fijriani Nisa Program Studi Sarjana Terapan Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta

DOI:

https://doi.org/10.33153/artistic.v6i1.6392

Keywords:

Prambanan Temple, Rahwana, character, animation, Indonesia

Abstract

The Ramayana reliefs on the walls of the Shiva and Brahma temples within the Prambanan temple complex serve as a visual narrative that depicts Rama's journey to rescue Dewi Sinta from Rahwana. The visual appearance of the relief represents an acculturation of Indian and Javanese cultures. The narrative imparts lessons on the concept of morality through the portrayal of people representing both good and evil. This article intends to conceptualize the character of Rahwana from the perspective of the Ramayana reliefs as an animated character design. This design employs the Visual Language (Bahasa Rupa) and Adaptation (Alihwahana) approaches through data collecting, translation, and work compilation phases. This design's outcome is the Rahwana design, featuring body decoration, color, and the configuration of the Dasamuka and a T-Pose. This character design offers the possibility for further development to meet the requirements of animated film production with Indonesian characteristics

Downloads

Download data is not yet available.

References

Abimanyu, P. (2014). Ajaran-ajaran Emas Ramayana-Mahabharata [The Golden Teachings of Ramayana-Mahabharata]. Yogyakarta: Laksana.

Aditya. (2009). Trik Dahsyat Menjadi Animator 3D Handal [Awesome Tricks to Become a Skilled 3D Animator]. Yogyakarta: Penerbit Andi.

Afida, G., Lutfianti, A., Amalia, I. (2022). Eksplorasi Bahasa Warna pada Karakter Emosional Film Animasi Inside Out [Exploring the Language of Color in the Emotional Characters of the Animated Film Inside Out]. Jurnal ATRAT: Jurnal Seni Rupa, 10(2), DOI: https://doi.org/10.26742/atrat.v10i2.1823.

Bishop, R. D., Boo, S., Cruz, M. R., Gadea, L. (2020). Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development. 3dtotal Publishing.

Caroline, W. M. (2024). Desain Karakter Tokoh Animasi [Animated Character Design]. Semarang: Yayasan Prima Agus Teknik.

Damono, S. D. (2016, 2018). Alih Wahana [Adaptation]. Jakarta, Indonesia: Gramedia.

Engländer, F. 2015. The T-pose – all about this mighty blueprint. Animator Island. https://www.animatorisland.com/the-t-pose-all-about-the-mighty-blueprint/.

Jordan, R. (2009). Memuji Prambanan [Praising Prambanan]. Jakarta, Indonesia: KITLV.

Maulana, R. (1985). Ikonografi Hindu [Hindu Iconography]. Jakarta: Fakultas Sastra Universitas Indonesia.

Neelakantan, A. (2019). Rahwana Kisah Rahasia [Rahwana Secret Story]. Pamulang, Indonesia: Javanica.

Rahardjo, S. (2011). Peradaban Jawa: dari Mataram Kuno sampai Majapahit Akhir [Javanese Civilization: from Ancient Mataram to Late Majapahit]. Depok: Komunitas Bambu.

Soebroto, B. G. (2016). Kajian Estetika Relief Candi di Jawa Timur [Aesthetic Study of Temple Reliefs in East Java]. Yogyakarta: Graha Ilmu.

Soekmono. (1981). Sejarah Kebudayaan Indonesia [History of Indonesian Culture]. Yogyakarta, Indonesia: Kanisius.

Tabrani, P. (2005). Bahasa Rupa [Visual Language]. Bandung, Indonesia: Kelir.

Veriansyah, W. S., Sugihartono, R. A. (2020). The Directing Animation Film Entitled Si Joe. ARTISTIC: International Journal of Creation and Innovation, 1(1), 55-74, DOI: https://doi.org/10.33153/artistic.v1i1.2994.

Wright, J. A.. (2005). Animation Writing and Development From Script Development to Pitch. UK: Elsevier Inc.

Downloads

Published

2025-02-05

Issue

Section

Articles