Studi Penciptaan Game Komputer Pembelajaran Perbendaharaan Kata Budaya

Authors

  • Anung Rachman

DOI:

https://doi.org/10.33153/bri.v2i1.285

Abstract

Mastery of multimedia applications, content, and aesthetics is an integral Trichotomy in the design of inter-active learning games. All three must function in proportion if a developer of multimedia applications to achieve optimal results in education. In this study the learning game was created by local cultural vocabulary. The work is the result of a combination of educational content of local culture and aesthetics of multimedia.

The work of "game culture" not only offers information about culture, but further, this work aims to provide learning using a humanistic ap-proach. Lessons are presented in the form of multimedia games and animations intended to be a beauty to the learner to display the difference to the lesson as usual.

Key words: games, animation, local culture

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Published

2016-01-19

How to Cite

Rachman, A. (2016). Studi Penciptaan Game Komputer Pembelajaran Perbendaharaan Kata Budaya. Brikolase : Jurnal Kajian Teori, Praktik Dan Wacana Seni Budaya Rupa, 2(1). https://doi.org/10.33153/bri.v2i1.285

Issue

Section

Articles