Innovative art teaching with augmented reality: validation and effectiveness of an ar-based embossing art module for vocational high schools

Authors

  • Dony Pamungkas Yekti Keguruan Seni Rupa Universitas Negeri Malang, Malang
  • Wida Rahayuningtyas Keguruan Seni Rupa Universitas Negeri Malang
  • Pranti Sayekti Keguruan Seni Rupa Universitas Negeri Malang

DOI:

https://doi.org/10.33153/dewaruci.v19i2.6224

Keywords:

Emboss art, Augmented reality, Vocational high school, Art learning

Abstract

This study addresses the limited creativity in art learning at Muhammadiyah 1 Vocational High School Kepanjen by developing and evaluating an Augmented Reality (AR)--based teaching module for embossing techniques. The research, conducted using the ADDIE model within a Research and Development (R&D) framework, involved 26 Grade X students majoring in Network Computer Engineering. It focused on enhancing specific aspects of creativity, including originality, technical skills, and conceptual understanding. Validation by media and material experts yielded high scores of 89.3% and 91.3%, respectively. The module's effectiveness was demonstrated through significant improvements in student outcomes, with an average post-test score of 85.43 compared to a pre-test score of 66.95. The AR module fosters an engaging and immersive learning experience by combining interactive multimedia elements, bridging traditional art techniques with modern technology. This research contributes to the advancement of vocational art education by promoting creativity and cultural heritage preservation through innovative digital tools.

Downloads

Download data is not yet available.

References

[1] A. Winarti, A. Almubarak, T. Sundari, B. Sumardjoko, and Z. Nzuza, “Enhancing Cognitive Learning: A Comparative Analysis of E-Learning Media Tailored to Different Learning Styles,” Indones. J. Learn. Adv. Educ., vol. 6, no. 2, pp. 280–294, May 2024, doi: 10.23917/ijolae.v6i2.23079.

[2] H. Sanulita, D. Hendriyanto, N. Citrawati Lestari, A. Ramli, and O. Arifudin, “Analysis Of The Effectiveness Of Audio Visual Learning Media Based On Macromedia Flash Usage On School Program Of Increasing Student Learning Motivation,” J. Educ., vol. 6, no. 2, pp. 12641–12650, Jan. 2024, doi: 10.31004/joe.v6i2.5121.

[3] A. Kurniawan and F. N. Mahmudah, “Pelaksanaan Pembelajaran Berbasis Teknologi Informasi dan Komunikasi di Sekolah Menengah Kejuruan,” AL-TANZIM J. Manaj. Pendidik. Islam, vol. 4, no. 2, pp. 66–78, Sep. 2020, doi: 10.33650/al-tanzim.v4i2.1156.

[4] P. Beryl Noriza and S. Zulfa Rohmah, “Literatur Riview: Efektifitas Penggunaan Augmented Realityh Sebagai Media dalam Pembelajaran,” J-Simbol J. Magister Pendidik. Bhs. dan Sastra Indones., vol. 10, no. 2, 2022, doi: 10.23960/J-Simbol/v10i2.2022.03.

[5] V. Shukla, S. Rana, and S. Prashar, “Examining the potential of virtual and augmented reality in enhancing tourism experiences,” Bottom Line, Jul. 2024, doi: 10.1108/BL-05-2023-0139.

[6] Babajide Tolulope Familoni and Nneamaka Chisom Onyebuchi, “Augmented and virtual reality in u.s. education: a review: analyzing the impact, effectiveness, and future prospects of ar/vr tools in enhancing learning experiences,” Int. J. Appl. Res. Soc. Sci., vol. 6, no. 4, pp. 642–663, Apr. 2024, doi: 10.51594/ijarss.v6i4.1043.

[7] M. Ş. Bülbül, “Enhancing reading and writing instruction in inclusive environments: A meaningful and collaborative approach,” Educ. Res. Implement., vol. 1, no. 1, pp. 01–20, Apr. 2024, doi: 10.14527/edure.2024.01.

[8] J. Garzón, J. Pavón, and S. Baldiris, “Systematic review and meta-analysis of augmented reality in educational settings,” Virtual Real., vol. 23, no. 4, pp. 447–459, Dec. 2019, doi: 10.1007/s10055-019-00379-9.

[9] Y. Koumpouros, “Revealing The True Potential And Prospects Of Augmented Reality In Education,” Smart Learn. Environ., vol. 11, no. 1, p. 2, Jan. 2024, doi: 10.1186/s40561-023-00288-0.

[10] N. M. Yulia and S. Suttrisno, “Developing Local Wisdom-Based Augmented Reality Modules for Science and Social Studies Learning in Elementary Schools,” AL-ISHLAH J. Pendidik., vol. 16, no. 4, Dec. 2024, doi: 10.35445/alishlah.v16i4.5987.

[11] J. Wang, L. Guo, J. qi Gao, and H. Zhao, “Impacts of augmented reality-supported STEM education on students’ achievement: A meta-analysis of selected SSCI publications from 2010 to 2023. Education and Information Technologies,” Educ. Inf. Technol., vol. 29, no. 14, pp. 1–23, Oct. 2024, doi: 10.1007/s10639-024-12556-8.

[12] K. Gamaliia, L. Turchak-Lazurenko, O. Lavrenyuk, O. Penchuk, and N. Lytvynenko, “Synergy of design, culture, and innovation in pedagogy: New horizons for education,” Res. J. Adv. Humanit., vol. 4, no. 4, Jan. 2024, doi: 10.58256/rjah.v4i4.1131.

[13] D. Nicolini and M. Korica, “Structured shadowing as a pedagogy,” Manag. Learn., Jan. 2024, doi: 10.1177/13505076231221531.

[14] N. A. M. Mokmin and R. P. Rassy, “Review of the trends in the use of augmented reality technology for students with disabilities when learning physical education,” Educ. Inf. Technol., vol. 29, no. 2, pp. 1251–1277, Feb. 2024, doi: 10.1007/s10639-022-11550-2.

[15] “Innovative Laboratory Learning: A Study Evaluating the Practicality of Integrated E-Worksheets with Augmented Reality in Electrical Machines Course,” Int. J. Inf. Educ. Technol., vol. 14, no. 7, pp. 996–1005, 2024, doi: 10.18178/ijiet.2024.14.7.2127.

[16] I. Arifin, Z. Zurweni, and A. Habibi, “A Development Of Interactive E-Modules For High School Physics Learning Based On Problem Based Learning (Pbl),” Indones. J. Educ. Dev., vol. 5, no. 1, pp. 51–67, May 2024, doi: 10.59672/ijed.v5i1.3698.

[17] L. Rachmiazasi Masduki, N. Nurmawati, and E. Kurniasih, “Design of a Mathematics Augmented Reality-Based Textbook,” KnE Soc. Sci., Sep. 2022, doi: 10.18502/kss.v7i14.12054.

[18] H. Ateş and C. Gündüzalp, “A unified framework for understanding teachers’ adoption of robotics in STEM education,” Educ. Inf. Technol., vol. 29, no. 11, pp. 1–27, Aug. 2024, doi: 10.1007/s10639-023-12382-4.

[19] R. T. Wulandari, L. Gonadi, S. Suryadi, and M. T. Tirtaningsih, “Development of Early Childhood Dance Pattern Module with Augmented Reality (AR),” JINOTEP (Jurnal Inov. dan Teknol. Pembelajaran) Kaji. dan Ris. Dalam Teknol. Pembelajaran, vol. 9, no. 2, p. 158, Jul. 2022, doi: 10.17977/um031v9i22022p158.

[20] M. K. I. Mahendra, I. G. P. Sindu, and D. G. H. Divayana, “Pengembangan Media Pembelajaran Augmented Reality Book 2 Dimensi Sub Tema Lingkungan Alam di PAUD Telkom Singaraja,” Kumpul. Artik. Mhs. Pendidik. Tek. Inform., vol. 10, no. 1, p. 1, Mar. 2021, doi: 10.23887/karmapati.v10i1.30217.

[21] Y. M. Arif, N. Ayunda, N. M. Diah, and M. B. Garcia, “A Systematic Review of Serious Games for Health Education,” 2024, pp. 20–45. doi: 10.4018/979-8-3693-3661-8.ch002.

[22] R. N. Muliawati, M. Fatkhurrokhman, and E. Permata, “Pelaksanaan Praktikum pada Masa Menuju New Normal di Sekolah Menengah Kejuruan (SMK),” JIIP - J. Ilm. Ilmu Pendidik., vol. 6, no. 6, pp. 4119–4125, Jun. 2023, doi: 10.54371/jiip.v6i6.1676.

[23] M. Medvedieva and V. Yamkovenko, “Overview Of Applications With Ar And Vr Technologies In Educational Activities,” Věda a Perspekt., no. 2(33), Feb. 2024, doi: 10.52058/2695-1592-2024-2(33)-168-177.

[24] N. T. Safitri, F. W. Tersta, M. Melati, M. Mayasari, and D. Kurniawan, “Pelatihan Penggunaan Media Pembelajaran Berbasis Augmented Reality Terintegrasi Kearifan Lokal Bagi Guru SMP Kota Jambi,” J. Hum. Educ., vol. 3, no. 4, pp. 493–499, Dec. 2023, doi: 10.31004/jh.v3i4.545.

[25] I. M. O. Widyantara, D. M. Wiharta, and P. Widiadnyana, “Implementasi Aplikasi Mobile Augmented Reality Untuk Pengenalan Materi Bangun Ruang,” J. Teknol. Inf. dan Ilmu Komput., vol. 9, no. 2, p. 313, Feb. 2022, doi: 10.25126/jtiik.2022925032.

[26] W. Listiani, S. Rustiyanti, F. D. Sari, and I. S. Peradantha, “Augmented Reality Pasua Pa Sebagai Alternatif Media Pembelajaran Seni Pertunjukan 4.0,” Panggung, vol. 29, no. 3, Sep. 2019, doi: 10.26742/panggung.v29i3.1012.

[27] R. R. Novita, “Physics E-book with Augmented Reality to Improve Students’ Interest in Physics,” JPI (Jurnal Pendidik. Indones., vol. 12, no. 1, pp. 145–154, Mar. 2023, doi: 10.23887/jpiundiksha.v12i1.52764.

[28] N. Alfitriani, W. A. Maula, and A. Hadiapurwa, “Penggunaan Media Augmented Reality dalam Pembelajaran Mengenal Bentuk Rupa Bumi,” J. Penelit. Pendidik., vol. 38, no. 1, pp. 30–38, Apr. 2021, doi: 10.15294/jpp.v38i1.30698.

[29] S. N. Anggraeni, E. H. Mulyana, and R. Giyartini, “Pengembangan Bahan Ajar Kolase untuk Memfasilitasi Pembelajaran Seni Rupa Anak Usia Dini,” j. Paud agapediA, vol. 5, no. 1, pp. 10–21, Oct. 2021, doi: 10.17509/jpa.v5i1.39659.

[30] T. Jumriah, M. S. Lamada, and J. M. Parenreng, “Pengembangan Modul Elektronika Analog Dan Digital Menggunakan Augemneted RealitY,” J. Media Elektr., vol. 19, no. 2, p. 71, Apr. 2022, doi: 10.26858/metrik.v19i2.31621.

[31] L. N. Khunaeni, W. D. Yuniarti, and M. A. Khalif, “Pengembangan Modul Fisika Berbantuan Teknologi Augmented Reality pada Materi Gelombang Bunyi untuk SMA/MA Kelas XI,” Phys. Educ. Res. J., vol. 2, no. 2, p. 83, Aug. 2020, doi: 10.21580/perj.2020.2.2.6144.

[32] U. Usmaedi, P. Y. Fatmawati, and A. Karisman, “Pengembangan Media Pembelajaran Berbasis Teknologi Aplikasi Augmented Reality Dalam Meningkatkan Proses Pengajaran Siswa Sekolah Dasar,” J. Educ. FKIP UNMA, vol. 6, no. 2, pp. 489–499, Nov. 2020, doi: 10.31949/educatio.v6i2.595.

[33] A. Yulfa et al., “Sosialisasi Penggunaan Geo-Augmented Reality untuk Pembelajaran Geografi bagi Guru MGMP Geografi di Sumatera Barat,” Abdi J. Pengabdi. dan Pemberdaya. Masy., vol. 5, no. 3, pp. 362–367, Aug. 2023, doi: 10.24036/abdi.v5i3.445.

Downloads

Published

2024-12-26

Issue

Section

Articles