PERANCANGAN GAME DESAIN "RETURN OF THE AJI SAKA" SEBAGAI UPAYA PELESTARIAN AKSARA JAWA

Authors

  • Kuriawan Ganda Saputra ISI Surakarta
  • Asmoro Nurhadi Panindias Institut Seni Indonesia (ISI) Surakarta

DOI:

https://doi.org/10.33153/texture.v4i2.4193

Keywords:

Game Design, Javanese Script Preservation, Artbook.

Abstract

 

This design aims to make games as a means of education, especially for the younger generation. This design focuses on game design by incorporating historical elements such as Javanese script. The process of designing the game "Return of the Aji Saka" is one of the approaches to learning about culture, especially Javanese script. This design method uses a sequential approach, where a progress as air flows through the phases namely planning, gathering the necessary requirements, knowledge, concepts, and designs. The results of this design can be in the form of promotional media such as artbooks, exhibition booths, online advertising as top-line media (Above the line) and posters, X-banners, stickers, T-shirts, mugs, pins, key chains as bottom-line media (Below the line). line). The design of this game is expected to increase a sense of concern for the younger generation of cultural preservation, especially Javanese script. In addition, it is expected to be an alternative for teenagers to learn Javanese script culture in the digital era like today.

 

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References

Ariyadi Wijaya. 2008. Manfaat Permainan Tradisional untuk PMRI. Yogyakarta: makalah seminar PMRI di Universitas Sanata Dharma tanggal 29 April 2009

Jurnal Penelitian/Jurnal Ilmiah:

Hurd., Daniel dan Jenuings, Erin. 2009. Standardized Educational Games Ratings: Suggested Criteria. Karya Tulis Ilmiah.

I Putu Arya Janottama, 2017.Gaya dan Teknik Perancangan Ilustrasi Tokoh pada Cerita Rakyat Bali.Program Studi Desain Komunikasi Visual, Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Denpasar.

Supriyanto, September 2013. Game Mobile Petualangan Legenda Gatotkaca. Teknologi Informasi, PPPPTK Bidang Otomotif dan Elektronika Malang.

Internet :

Dafont. 15 Desember 2012. Jawa Palsu, Diperoleh 10 Desember 2017, dari https://www.dafont.com/jawa-palsu.font.

Hirohiigo Togashi. 25 Juli 2005.Chibi Definition. Diperoleh 28 Juli 2018, dari

http://www.urbandictionary.com/define.php?term=chibi

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Published

2021-12-02

Issue

Section

Articles