PERANCANGAN MEDIA ILUSTRASI 2D PADA DAMPAK FEAR OF MISSING OUT
DOI:
https://doi.org/10.33153/texture.v7i2.6136Keywords:
Social Media, FOMO, Animation, Illustration.Abstract
Social media provide some content that we always looking for rather than conventional media. Nowadays, social media could be a freedom of speech media and expression platform. However, social media can also have negative impacts, such as contributing to mental health problems and the development of fear of missing out on illness (FOMO). FOMO, or Fear of Missing Out, is a sensation of anxiety or worry that arises when someone feels unaware of or excluded from important information, events, experiences, trends, and so on. Social media exacerbates the severity of FOMO. Individuals with FOMO disorder constantly experience feelings of inadequacy in their lives, causing them to constantly scroll through social media platforms and compare their own experiences to those of others. Animation is the process of manipulating static figures to create the illusion of movement. Currently, animation has emerged as a promotional medium that is very effective, visually attractive and easy to understand. Illustration refers to the act of embellishing, interpreting, or visually explaining a text, concept, or process, with the aim of incorporating it into printed and digitally produced mediaDownloads
References
Arsyad, A. (2013). Media Pembelajaran. Jakarta: Rajagrafindo Persada
Caputo, T. C. (2003). Visual Storytelling: The Art and Technique. New York: WatsonGuptillPublications.
Engel, J.F. (1994) Perilaku Konsumen. Jakarta: Binarupa Aksara.
Gabriela Margaret W. 2020. Gambaran Adiksi Media Sosial Pada Remaja. Skripsi Tidak Diterbitkan.
Jahja, Y. (2015). Psikologi Perkembangan. Jakarta: Prenadamedia Group
Komalasari, G. (2016) Teori dan Teknik Konseling. Jakarta Barat: PT. Indeks.
Mc.Ginnis, Patrick J. (2020). Fear of Missing Out. Jakarta: PT Gramedia Pustaka Utama.
Nur, DRR., Achmad, YAF., Sigit, PY. (2015) Penciptaan buku ilustrasi taman sari keraton yogyakarta sebagai upaya pengenalan cagar budaya. Jurnal Komunikasi, Vol.4,No.2.
Prakosa, G. (2010). Animasi: Pengetahuan Dasar Film Animasi Indonesia. Jakarta: Yayasan VisualIndonesia (Nalar).
Tjiptono, F. (2008) Strategi Bisnis Pemasaran. Yogyakarta: Andi.
Sumber Website:
https://www.gramedia.com/literasi/pengertian-gambar ilustrasi/#Tujuan_Penggunaan_Gambar_Ilustrasi (diakses pada 10 April 2024) https://www.detik.com/edu/detikpedia/d-6950098/5-jenis-teknik-pengumpulan-data-beserta-pengertiannya (diakses pada 10 April 2024)
Djkn.kemenkeu.go.id. (2021, 8 Juni).
Fear of Missing Out (FOMO), Ketakutan Kehilangan Momen. Diakses 15 Maret 2023 dari https://www.djkn.kemenkeu.go.id/a|rtikel/baca/13931/Fear-Of-Missing-Out-FOMO-Ketakutan-Kehilangan-Momen.html
Gramedia.com (2021). Pengertian Media Sosial. Dia|kses 17 Maret 2023 dari https://www.gramedia.com/literasi/pengertian-media-sosial/
Bijabersosmed.id (2020, 1 September) Panduan Bijak Bersosmed. Diakses 21 Maret 2023 dari https://bijakbersosmed.id/ebook-sept-alpha-ver-2.pdf
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Akalili Mentari Pagi, Muhammad Fauzi

This work is licensed under a Creative Commons Attribution 4.0 International License.
Author continues to retain the copyright if the article is published in this journal. The publisher will only need publishing rights