COLOR GAME OF ONDEL-ONDEL AS CULTURAL EDUCATION MEDIA FOR CHILDREN

Authors

DOI:

https://doi.org/10.33153/capture.v12i1.3263

Keywords:

Educational, game, colors, Ondel-Onde, children, , Betawi

Abstract

Educational games are a play-while-learning approach for children today, especially in big cities like Jakarta. As an icon of Jakarta, Ondel-Ondel can be found in various corners of Jakarta daily. His familiar figure makes it a suitable subject for learning to color while getting to know about the Betawi culture for children. The Ondel-Ondel coloring application is a multimedia-based educational game designed for children aged 3-7 years, in which information about the elements that make up the attributes of Ondel-Ondel can be inserted. This study combines the educational game implementation method with a user-centered approach, where this method connects the let's draw game with a brief knowledge of Ondel-Ondel as a traditional Betawi art. Analysis of Ondel-Ondel supporting elements or attributes uses Morris Semiotics which focuses on syntax, semantics, and pragmatics by categorizing form, content, and context. This game helps children to get a lot of information about Ondel-Ondel and stimulate their imagination.

Downloads

Download data is not yet available.

References

Anggara, I. G. A. S., Santosa, H., & Udayana, A. A. G. B. (2019). Character Education and Moral Value in 2D Animation Film Entitled “Pendeta Bangau.” Capture, 10(2), 57–70. https://doi.org/10.33153/capture.v10i2.2449

Arifin, Y., Martin, M., Ryan, R., & Dratama, R. (2018). Gamification for the Ancient Kingdom of Nusantara with User-Centered Design Approach. ComTech: Computer, Mathematics and Engineering Applications, 9(1), 9–14. https://doi.org/https://doi.org/10.21512/comtech.v9i1.4171

Belton, R. J. (1996). Art History: A Preliminary Handbook (1st ed.). University of British Columbia.

Danesi, M. (2004). Messages, Signs, and Meanings: A Basic Textbook in Semiotics and Communication Theory (3nd ed). Canadian Scholars’ Press Inc.

Dhiva, A. (2016). Tumbuh Kembang Batita. Parentingclub.Co.Id.

Gunawijaya, J. (2001). Wayang Betawi: Prospek dan Tantangan Pengembangan Seni Tradisional. Journal Betawi, 1(November), 20–21.

Morioka, A. (2008). Color Design Workbook (first ed.). Rockport Publishing.

Nordiana, E., & Sugiarto, E. (2013). Perancangan dan Pembuatan Game Pengenalan Warna Berbasis Mobile untuk Anak Usia 2-5 Tahun. Journal of Chemical Information and Modeling, 53(9), 1689–1699. https://doi.org/10.1017/CBO9781107415324.004

Purbasari, M., Marianto, M. D., & Burhan, M. A. (2016). The Dynamic of Betawi in Colors.pdf. Mudra, 31(3), 384–392. https://doi.org/https://doi.org/10.31091/mudra.v31i3.59

Purbasari, M., Marianto, M. D., & Burhan, M. A. (2019). Ondel-Ondel Kekinian: Boneka Besar Betawi di Zaman Modern. Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), 3(6), 183–188. https://doi.org/10.24821/productum.v3i6.2429

Saputra, Y. A. (2009). Profil Seni Budaya Betawi. Jakarta City Government Tourism and Culture Office.

Suswandari, S. (2017). Local History of Jakarta and Multicultural Attitude (Historical Local Study of Betawi Ethnic). JETL (Journal of Education, Teaching and Learning), 2(1), 93. https://doi.org/10.26737/jetl.v2i1.142

Suyanto, S. (2005). Dasar-Dasar Pendidikan Anak Usian Dini. Hikayat Publishing.

Widyatmojo, G., & Muhtadi, A. (2017). Pengembangan Multimedia Pembelajaran Interaktif Berbentuk Game untuk Menstimulasi Aspek Kognitif dan Bahasa. Jurnal Inovasi Teknologi Pendidikan, 4(1), 38. https://doi.org/10.21831/jitp.v4i1.1019

Downloads

Published

2020-12-15

Issue

Section

Articles