'MONUMEN KREWENG' 3D ANIMATION VIDEO AS A VISUAL BRANDING STRATEGY FOR JURON TOURIST VILLAGE

Authors

  • Aries Budi Marwanto Institut Seni Indonesia (ISI) Surakarta
  • Damar Tri Afrianto Institut Teknologi Telkom Purwokerto
  • Nur Rahmat Ardi Chandra Dwi Atmaja Institut Seni Indonesia (ISI) Surakarta

DOI:

https://doi.org/10.33153/capture.v12i2.3572

Keywords:

3D animation, video, visual branding, tourism

Abstract

The development of tourist destinations in this digital era focuses on using technology to develop successful tourism recovery during the pandemic era. We use this principle to develop a tourism strategy using 3D animated videos to introduce Juron Village as a tourist village. Specifically, this study analyzes the visual strategy of a 3D animation video entitled "Monumen Kreweng" using Marty Neumeier's visual branding analysis. The findings provide insight into the animated video's visual branding strategies, including differentiation, collaboration, innovation, validation, and cultivation. The differentiation is found in the work of the Kreweng monument as the focal point of attention and local wisdom, followed by validation through the use of social media platforms to solicit consumer feedback on visual branding. Finally, the cultivation concept encourages various stakeholders to participate in realizing Juron Village's tourism branding.

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References

Neumeier, Marty. (2006). The Brand Gap. California: New Readers Publisher

Noorwatha, I Kadek Dwi & Wirawan, I Gusti Ngurah. (2020). “Strategi Desain Dari Visual Branding The 6th International Seminar on Nusantara Heritage (ISoNH) 2017”. Jurnal Segara Widya, 21-22.

Prayogo, Koko Is & Sugihartono, Ranang Agung. (2016). “Directing Animation dalam Film Seri Seribu Satu Candi”. CAPTURE: Jurnal Seni Media Rekam, 8(1), 34-47. DOI: 10.33153/capture.v8i1.1899. https://jurnal.isi-ska.ac.id/index.php/capture/article/view/1899.

Ratna, Nyoman Kutha. (2010). Metode Penelitian: Kajian Budaya dan Ilmu Sosial Humaniora pada Umumnya. Yogyakarta: Pustaka Pelajar.

Santo. (2019). “Strategi Animasi Interaktif “Keliling Jawa”. Jurnal Dimensi DKV Seni Rupa dan Desain, Vol.4, (2), 109-122.

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Published

2021-07-03

Issue

Section

Articles