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Vol. 1 No. 2 (2020)
Vol. 1 No. 2 (2020)
Published:
2021-01-23
Articles
PERANCANGAN AUGMENTED REALITY BERBASIS ANDROID SEBAGAI PROMOSI TAMAN SRIWEDARI SURAKARTA
Nur Hanifati Widayaningsih, Handriyotopo Handriyotopo
1-22
PDF
LANDMARK SEBAGAI STRATEGI KREATIF IKLAN TEH BOTOL SOSRO VERSI “UNIKNYA NEGERI” PRODUKSI 25 FRAMES
Dewi Kunti, Fitri Murfianti
43-63
PDF
KARAKTER CERITA WANA RAMA DALAM KOMIK PIKOLO ( KOMPILASI KOMIK SOLO) EDISI 1 KARYA IKATAN KOMIKUS SOLO
Nurul Laily, Ana Rosmiati
23-42
PDF
PERANCANGAN GAME DESAIN "RETURN OF THE AJI SAKA" SEBAGAI UPAYA PELESTARIAN AKSARA JAWA
Kurniawan Ganda Saputra, Asmoro Nurhadi Panindias
64-86
PDF
EKSISTENSI KOMUNITAS HANDLETTERING SURAKARYA DI SURAKARTA
Rizky Priya Aji, Taufik Murtono
87-107
PDF
BLUE FIRE SEBAGAI SUMBER IDE PERANCANGAN IDENTITAS VISUAL DAN PROMOSI IJEN BATIK DI BONDOWOSO MELALUI DESAIN KOMUNIKASI VISUAL
Titin Sriwahyuni, Basnendar Herry Prilosadoso
108-127
PDF
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